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Thread Statistics | Show CCP posts - 38 post(s) |

Nazri al Mahdi
Federal Navy Academy Gallente Federation
112
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Posted - 2014.10.09 18:36:00 -
[1] - Quote
I take back all the horrible things I said about you Greyscale. 10ly jump range for JF still makes drone lands logistics much harder but at a level we can adapt to. To show our gratitude, you can have your way with any of my logistics pilots. |

Nazri al Mahdi
Federal Navy Academy Gallente Federation
113
|
Posted - 2014.10.09 22:09:00 -
[2] - Quote
Elise Randolph wrote:Did you like my joke?
On the eighth floor of a Wall Street skyscraper, after a tense meeting involving deadlines for release of a new system that trades trillions of dollars in securities a year, I retold your joke.
Twas awesome and made everyone happier. |

Nazri al Mahdi
Federal Navy Academy Gallente Federation
113
|
Posted - 2014.10.09 22:14:00 -
[3] - Quote
Fonac wrote:\O/ yay updates.
First of all, thank you for taking your time to read and reply with feedback, that was very very cool.
1. I still feel the black ops need a smaller fatigue, i realise that they may be used a transportation ship instead of combat, but they have a very high skill requirement, and only a handfull of people can use them. I've often had to jump several jumps, in order to get to my target, i know i could use gates, and i know that the whole "i'll just jump everywhere fast" mantra has to be nerfed, but still, i'll need to get back aswell. and this will now take hours! (still) Mobility means alot with these kinds of ships.. and even more so, if you use them for pve(which i've done extensively)
2. I actually kinda liked the low range of JF's this ment that 0.0 mining and all the industry that followed, would be viable and needed again. And that those who eventually ventured out and jumped stuff to an outpost, could really make some big isk. Another little note, is that the fatigue is kinda useless here, since you'll mostly do one jump a day max. The only real nerf i see here, is for black frog, that does this daily and muliple times a day...
Otherwise everything look good. I look forward to the changes.(ALOT)
Drone Lands need time to adapt to this stuff. We need at least 2 months warning before dropping to 5ly - the N3PL coalition will have to do a ton of prep work and bring in outside parties to make the region viable. |

Nazri al Mahdi
Federal Navy Academy Gallente Federation
113
|
Posted - 2014.10.09 22:19:00 -
[4] - Quote
CCP Greyscale
If you want nullsec industry to really thrive, let outpost owners charge sales and indy/research taxes. Market hubs will spring up very rapidly :) |

Nazri al Mahdi
Federal Navy Academy Gallente Federation
114
|
Posted - 2014.10.09 23:11:00 -
[5] - Quote
Querns wrote:Camios wrote:If what you say is correct, basically the nerf can totally be negated by using ship caches. And it just got a lot easier now that Jump Freighters have nearly their entire range back! They are still being heavily nerfed due to fatigue. Only JF's ping pong cyno. |

Nazri al Mahdi
Federal Navy Academy Gallente Federation
115
|
Posted - 2014.10.09 23:16:00 -
[6] - Quote
Bytestorm wrote:There it goes... Players cry, devs backpedal.
Moar tears please. |

Nazri al Mahdi
Federal Navy Academy Gallente Federation
115
|
Posted - 2014.10.09 23:37:00 -
[7] - Quote
Medalyn Isis wrote:Querns wrote:Grath Telkin wrote:Way to cave to the whining, now because you can have 9-10 jump clones around places and since you've made it even EASIER to move bulk freight around your collected power projection changes amount to ****, existing alliances will now be completely entrenched until you change the rest of sov, so instead of fixing the stagnation of 0.0, you're making it worse.
How can you screw this up so bad when you had it, you were so close, then Baaaw its not fair that EVERYBODY has to take gates so you trash all the progress you'd made and basically pitch underhanded.
"Let Down" doesn't begin to describe my reaction to reading this bullshit.
Yeah, I agree -- backpedaling on the JF range made me pretty disappointed. Geography almost mattered again. Also, increasing blackops BS range is a bit of a WTF, but at least it's not that much. To be honest, if we could tone back both those changes, then things would be looking a damn sight better. The jump freighter doesn't have to be 10 light years, 8 light years would be still be enough to make things a little more interesting but still not completely gimp logistics. 10 LY is basically keeping the status quo as geography has no relevance at that range. Jump freighter 8 LY and black ops at 6 LY with the 50% fatigue, and that would be progressive without completely upturning everything in one fell swoop.
I'm one of the main whiners and even I said giving JF the same range as BLOPS (which I thought would be 7.5 LY) would be acceptable. 10LY is... shocking. I asked for it, but only as a negotiating position....
5LY is way too ****ing short though.
I wonder what the Telkin thinks of 7.5 or 8 LY for JF? |

Nazri al Mahdi
Federal Navy Academy Gallente Federation
115
|
Posted - 2014.10.09 23:44:00 -
[8] - Quote
Querns wrote:El Deuce wrote:Who wants to design the first fleet comp that'll fit inside a t1 hauler repackaged? If it's a Deep Space Transport (and you have Transport Ships 5, I think,) you can fit a packaged battleship inside its fleet hangar with about 10k to spare for modules and ammo. Nevermind that they align and warp like pigs.
You have literally every slot open to fix the alignment and warp though, which is exactly how I fit mine. It's no interceptor, but it's close to a cargo-fit blockade runner. |

Nazri al Mahdi
Federal Navy Academy Gallente Federation
115
|
Posted - 2014.10.10 00:13:00 -
[9] - Quote
Neesa Corrinne wrote:Soooo people will jump in cheap T1 haulers to use their jump bridge chain to get in range of their carrier cache's and end up with substantially less fatigue than if they had jumped their carriers the same distance. You really shouldn't change the JB penalties at all. This will get gamed hard.
10LY for JF's? I mean if you're gonna give into the indie whiners, then come up to like 8LY. I mean 10LY is barely even a dent, why bother even making a change for 2 LY? Now you're right back to 100% completely safe logistics chains.
We logistics pilots WANT this change to nullsec. We just don't want the 5LY nerf from hell. Combined with fatigue, it reduced JF M3Lightyears / Time by more than 95% (24x).
At 7.5 ly the reduction in JF performance is about 90% (10x), which believe it or not I can live with.
At 10ly, the reduction in JF performance is about 75% (4x), which is pretty much the same as if you had left range alone and just given it the 90% fatigue bonus.
Most of the nerf to JF performance comes from fatigue, not range. You can't Ping-Pong cynos with fatigue. |

Nazri al Mahdi
Federal Navy Academy Gallente Federation
115
|
Posted - 2014.10.10 00:18:00 -
[10] - Quote
TheGreatConstructo wrote:Nazri al Mahdi wrote:Neesa Corrinne wrote:Soooo people will jump in cheap T1 haulers to use their jump bridge chain to get in range of their carrier cache's and end up with substantially less fatigue than if they had jumped their carriers the same distance. You really shouldn't change the JB penalties at all. This will get gamed hard.
10LY for JF's? I mean if you're gonna give into the indie whiners, then come up to like 8LY. I mean 10LY is barely even a dent, why bother even making a change for 2 LY? Now you're right back to 100% completely safe logistics chains. We logistics pilots WANT this change to nullsec. We just don't want the 5LY nerf from hell. Combined with fatigue, it reduced JF M3Lightyears / Time by more than 95% (24x). At 7.5 ly the reduction in JF performance is about 90% (10x), which believe it or not I can live with. At 10ly, the reduction in JF performance is about 75% (4x), which is pretty much the same as if you had left range alone and just given it the 90% fatigue bonus. Most of the nerf to JF performance comes from fatigue, not range. You can't Ping-Pong cynos with fatigue. Wrong. With lower range you have to take geography into account a lot more and there are areas you wouldn't be able to jump to/from, changing where you would use jump freighters (or if you would use a gate or not). Thus range is extremely important to the performance of a jump freighter.
I am basing it on the Jita : Outer Passage run, which is fairly extreme.
You are correct that JF performance is reduced 100% for areas it can't reasonably be expected to reach at shorter ranges. The fact that JF performance is nerfed by an ENORMOUS 75% merely from fatigue without any range nerf means that CCP could reasonably exempt JF from the range nerf and still get what they want. |
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Nazri al Mahdi
Federal Navy Academy Gallente Federation
115
|
Posted - 2014.10.10 00:30:00 -
[11] - Quote
cherry popping wrote:well i'm still diapointed about teh jf nerf but i'll be able to keep playing now(so i guess it's a good one)
just 1 thing i been wodnering about and keep in mindhis might be just since i'm a jf pilot hehe
if you want to make deep space harder why not increase the range?
i mean right now with the 10 ly i have to cross 4 regions that will have to be blue ..deals will be made/kept
the less regions a jf needs to cross the less need for cooperation
that is exactly what small groups would need to be able to have a fighting chance
the chance to not be forced to be part of the larger groups
just an idea
This is completely, totally true. |

Nazri al Mahdi
Federal Navy Academy Gallente Federation
115
|
Posted - 2014.10.10 00:33:00 -
[12] - Quote
Alp Khan wrote:Dwissi wrote:Alp Khan wrote:Lallante wrote:Dirk MacGirk wrote:Sure, because Jump Freighters are what holds empires together. If the troops can't hold the space or the moons because of the "force projection" nerfs then it wont matter if a jump freighter can more easily pick up anything ie trade goods, ships/mods, moongoo, etc. Its both. Unnerffing JFs just means the status quo for logistics is preserved and nullsec industry will never develop. Why bother building in nullsec when you can JF from Jita in safety? Existence of Jump Freighters isn't the reason why null industry is not developing. It's not developing, because a) Highsec production is still easier to manage and handle than producing the same goods in null. If there is a safer alternative for production economy, the production economy will settle on the safer alternative as dangers and risks add to your costs and decrease your ability to compete in the free market b) Resources and minerals in nullsec are lacking, requiring massive amounts of certain minerals to be imported from empire Additionally, the stability of entire T2 module and ship market depends on manageable lines of logistics between null and empire, as the materials necessary for T2 is overwhelmingly provided by null. Wow - this was kind of very outch to read. Its not at all just about 'safety' - lets put the most important point out here: There is stuff that we are not supposed to build in certain areas - capitals. There is material that can only be found by mining moons - thus low and null sec. With the complete lockdown of every single valuable moon resource its complete bullshit to talk about something like a free market. Do i have to mention Hulkageddon to raise prices for technetium? So we are not talking about null not being able to participate in a free market but about trying to stop you to eliminate also the last bastion that allows others to participate in. So i think its pretty natural that if everyone is supposed to have a hard time to take anything in null it should be the other way around as well - thus making logistics a bit harder was a move that many felt was leveling the field and would be seen as incentive to stick to your 'natural' area. The whole Grr Goons is quite pointless in your response, as I was not calling for a nerf of highsec production. I'm merely pointing out that the production economy will always pick the path that is safer and therefore, more competitive and profitable over the less safer and risk mitigating option. It's an axiom. Increasing the risks of logistics and production in null without adjusting for the loss of competitiveness and profitability is never going to facilitate a highly localized and independent null production economy.
Agreed: the Amarr and Min outposts should be upgradeable to the point that the mats benefits outweigh the topes and the time required to import materials. |

Nazri al Mahdi
Federal Navy Academy Gallente Federation
115
|
Posted - 2014.10.10 00:34:00 -
[13] - Quote
Obsidian Hawk wrote:Tyr Dolorem wrote:BLOPS is still dead  How? They are getting a range increase and a 50% reduction in fatigue. Suck it up. This is more reasonable than the original prolosal. The only reason BLOPS is getting a range buff is because 4 ly is a rounder number than 3.75. |

Nazri al Mahdi
Federal Navy Academy Gallente Federation
117
|
Posted - 2014.10.10 00:41:00 -
[14] - Quote
I just want to point out that Goons have proven to be the most intelligent posters on the topic of Phoebe, and if it keeps up I'm joining SA. |

Nazri al Mahdi
Federal Navy Academy Gallente Federation
119
|
Posted - 2014.10.10 21:19:00 -
[15] - Quote
Brittney Calm wrote: Also CCP greyscale one thought came up about supers and gates, I think the main problem people see is that you are going to have 200 man super fleets going gate to gate for lols. You should make the gate guns hit harder on capitals who choose to agro in lowsec, aka damage fit the class, also if the capital agro's on the gate, his other capital buddies should not be able to remote rep as he is flagged a criminal.
-BC
Put CONCORD Commanders on all losec gates; problem solved....
/troll |

Nazri al Mahdi
Federal Navy Academy Gallente Federation
119
|
Posted - 2014.10.10 21:21:00 -
[16] - Quote
Rowells wrote:Robert Muse wrote:I might have missed this in earlier posts/questions? But what is happening to system jammers ? Are they rendered obsolete now? is it not possilble to stop capitals entering a system with an active jammer? Or will the an active jammer stop (only caps) jump the gate to a jammed system? Seems a bit lame to me if jammers are now useless.  It can still be useful at forcing them through a choke point, but CCP has said they will take a look at them in the future.
Jammers should override gate control and block capitals. If you want a capital in a jammed system, you should have to take a wormhole or shut down the jammer. |

Nazri al Mahdi
Federal Navy Academy Gallente Federation
119
|
Posted - 2014.10.12 15:01:00 -
[17] - Quote
Praal wrote:Polo Marco wrote:[quote=Sgt Ocker]It would seem to me that it's a better idea to get your renters to fight FOR you rather than WITH you. Except renters are rarely interested in fighting. If they were they could get far more permissive use of space in the actual coalitions without having to pay rent. N3PL renters are the free-est people in this game who live in 0.0. |

Nazri al Mahdi
Federal Navy Academy Gallente Federation
119
|
Posted - 2014.10.12 15:10:00 -
[18] - Quote
Arronicus wrote: Without knowing your future plans for the ship, aside from the obvious need for a cycle time reduction on industrial cores (perhaps 60 seconds, and 45 seconds on a t2 variant? Hmm? Some reason to finally train the skill beyond 1, given that there is no worthwhile benefit right now), the drone bonus seems like the better of the two to have.
Boo - the Rorq needs a 30 minute timer.
Step 1: find virgin belt Step 2: siege for 30 minutes Step 3: the belt is gone, having been compressed and stored in your ore bay Step 4: if still alive, warp out
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Nazri al Mahdi
Federal Navy Academy Gallente Federation
121
|
Posted - 2014.10.21 14:23:14 -
[19] - Quote
Skia Aumer wrote:Arronicus wrote:However, if you actually want to incentivize having the rorqual in the belt, if you want rorqual owners to be able to make use of the compression on site, while giving boosts, and to be more vulnerable than 'afk 23/7' in the pos, the drone bonus (among some other necessary changes) is essential for giving the rorqual the ability to provide defensive support for mining ships, as well as to have some form of punch to fight back against small roaming gangs/solo pvpers. Honestly, I have no idea how CCP will try to pull Rorquals into the belts. Now, when one can bypass cynojammers with dreads and motherships, that Rorqual would be doomed if noticed by any semi-competent PVPer. Best practice would be something like this: - find a system where Rorqual sits usually; - sneak and logoff your capitals there; - on the other day, get a tackle on Rorqual; - login and kill. And drone bonuses will not help with that. Seriously, I think nerfing cynojammers is a huge mistake, considering capital proliferation.
This. Cyno jammers need to lock out the gates. |
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